

The only difference now is that you’re on the receiving end. Every attack you answer is itself a direct response to the missions you were praised for mere hours ago.

Rather than a convenient fade to black, Killzone Shadow Fall makes sure you see the fruits of continuing hatred and violence. You’re witness to the first, watching the ashes fly as civilians are killed by rubble and an insurgent shoots a medic right in the face. However, his lingering questions are drowned out by attacks against Vekta by the Black Hand Helghan terrorist group. Even his voice changes, rising from a generic FPS protagonist gravel to empathetic and concerned. Most notably, Echo spares Lucas’ life when she has every reason to put him down, because despite her outrage, she sees he’s confused and alarmed as well. Echo and Sinclair both claim they want to end the conflict between the Helghast and humanity, but they pursue it extremely differently. The Helghast don’t belong here they’re a cancer on the fringes of Vektan’s crystal-clean cities and civilized people.Ī Helghast/Vektan half-breed, Echo’s allegiance is to peace, not her mother’s New Helghan or anyone else. Killzone Shadow Fall goes out of its way to make you feel like the righteous hero protecting your land, righting the wrongs of an evil occupying nation of outsiders. Thus, Lucas gladly decimates Helghast monuments and executes their soldiers with extreme prejudice, all while receiving endless praise. “That means taking the fight to the Helghast,” he tells Lucas. Sinclair assures Lucas that he’s doing what’s “necessary” to keep Vekta safe. His father was killed during the Helghast’s arrival on Vekta, so he’s more than eager to join the Shadow Marshalls, groomed under the guidance of ultra-patriot surrogate father and Marshalls leader Thomas Sinclair. Players enter this world from the perspective of a Vektan secret police officer, Lucas Kellan. Their government is torn, terrorists are running openly among their population, and the one nation that could help them is doing everything it can to suppress them further. Apocalyptic events of Killzone 3 have left the Helghast living in cargo container cities across half the planet Vekta. They suffered for years, evolved, and struck back - but it was ultimately futile. In past games, the Helghast were an incensed yet mighty people, furious at humanity for beating them down and casting them onto their miserable rock of a home planet.

Some of these ideas were timely when the game released five years ago, but in 2019, it’s all more disturbingly relevant than ever. Giant walls to keep out “undesirables” searching for a better life. Guerrilla Games‘ Killzone Shadow Fall seems ripped from the headlines.
